The Educational Value of Video Games

Technology is gaining a deeper foothold in daily life and people use it for interactions in their day to day life like never before. Education and literature too have had to adjust to this technological advancement. Lectures given using multimedia and E-books too are a result of this change. For ages, the older generations have argued that video games have a negative impact on children and youth. Points have been raised about the violence and other content that should get an adult rating. Despite such protests, the popularity of video and PC games has risen year by year. It can’t be denied that the appeal that these games hold on the youth and the detail in which the youth know and understand them. A gamer is more likely to know the story line of a video game much better than the story of a book in his or her literature class!

It is not surprising then that a popular university has started using Video games to teach literature to its students. The video or PC games that it uses are based on popular works of literature like the Lord of the Rings trilogy. It has been noted by the instructors that the students were not only able to remember the characters and story line better when they played the video game but they also understood the characters better. Video games based on literature allow students to indulge in role play, where they can chose to be certain characters from the book. Of course, with the character come traits, strengths and weaknesses particular to it and the students need to adjust to these features in order to progress through the levels. The video game allows the student to experience the world created in the book first hand. Since a video game is interactive, a student is able to interact within a world in a certain time period. A good example of such games are also murder mysteries by Edgar Allan Poe and Agatha Christie where a student would play the role of a detective in order to solve a crime.

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