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The Organizaton The Neuronet Domain Names

International Association of Virtual Reality Technologies




The Neuronet

IAVRT recognizes that:
  • Immersive and cinematic virtual reality (VR) technologies will play a fundamental role in the evolution of human experiences in cyberspace.
  • There will be a need for a governing body to set VR standards and protocols that will ensure VR safety, reliability and functionality and the VR industry's long term ability to remain self-regulated.
  • That there will be a need to organize the virtual reality world so that end-users can access virtual reality experiences across distances.
  • That the underlying architecture of the Internet was not designed to support the data transmission requirements of immersive or cinematic VR.
  • That the underlying architecture of the Internet cannot support the consumer safety and usability requirements of immersive VR.
  • That a secure network, entirely separate and architecturally distinct from the Internet, will need to be created to organize the virtual reality world and ensure its safety, reliability, and functionality.
To that end, IAVRT is working with its VR member peers and the global community to create and govern a new real-time virtual reality network, separate and distinct from the Internet, which will be called the Neuronet. The Neuronet will be designed from the ground up as the world's first - and only - network designed specifically for the transmission of virtual reality and next generation gaming data. The Neuronet will organize the virtual reality world and ensure its safety, reliability, and functionality.





World's First Real-Time
Virtual Reality Network

The purpose of the Neurornet will be to facilitate cinematic and immersive virtual reality experiences across distances. These will include almost every type of experience imaginable with some of the most obvious being real-time video chat, video streaming, virtual reality travel, history, adventure, gaming, entertainment, sports, hobbies, business, education, medicine and training to name just a few.

The Neuronet will function similarly to the Internet in its ability connect users in different locations, but instead of the user interface mechanisms associated with the Internet, it will use Virtual reality (VR) technologies to facilitate cinematic and immersive virtual reality experiences for end-users.

Though similar to the Internet in its ability to connect individuals in different locations, the architecture of the Neuronet will be distinctly different. The entire Neuronet will be hosted on one central server system and then be mirrored to Neuronet metro servers in different geographic locations around the globe. This architecture is required to enable the localized transmission speeds required to facilitate immersive and cinematic virtual reality. The Neuronet will also support real-time peer-to-peer VR and gaming applications.

A special language or series of languages will be developed for transmitting VR data over the Neuronet, which may be referred to as Virtual Reality Over Neuronet Protocol (VRONP). In order to avoid data corruption and security risks, VRONP data will not be transferred over the Internet.

Many of IAVRT's organizational and governance practices will be modeled after the Internet's governing body, ICANN. It may be noted however, there is no association between ICANN and IAVRT, nor will the Internet and Neuronet converge at any point.